Sebastien George
Sebastien George
Professor of Computer Science, Le Mans University
Verified email at
Cited by
Cited by
Apprentissage collectif à distance. SPLACH: un environnement informatique support d’une pédagogie de projet
S George
Doctoral dissertation, 2001
Tools and methods for efficiently designing serious games
I Marfisi-Schottman, S George, F Tarpin-Bernard
Proceedings of the 4th Europeen Conference on Games Based Learning ECGBL …, 2010
Search for new phenomena in final states with large jet multiplicities and missing transverse momentum at TeV proton-proton collisions using the ATLAS …
G Aad, T Abajyan, B Abbott, J Abdallah, SA Khalek, R Aben, B Abi, ...
Journal of High Energy Physics 2013 (10), 1-50, 2013
Adaptive gamification for learning environments
E Lavoué, B Monterrat, M Desmarais, S George
IEEE Transactions on Learning Technologies 12 (1), 16-28, 2018
A player model for adaptive gamification in learning environments
B Monterrat, M Desmarais, E Lavoué, S George
International conference on artificial intelligence in education, 297-306, 2015
Measurement of the flavour composition of dijet events in pp collisions at with the ATLAS detector
G Aad, T Abajyan, B Abbott, J Abdallah, SA Khalek, AA Abdelalim, ...
The European Physical Journal C 73 (2), 1-30, 2013
Search for pair-produced heavy quarks decaying to in the two-lepton channel at with the ATLAS detector
G Aad, B Abbott, J Abdallah, AA Abdelalim, A Abdesselam, B Abi, ...
Physical Review D 86 (1), 012007, 2012
Motivation for learning: Adaptive gamification for web-based learning environments
B Monterrat, E Lavoué, S George
6th International Conference on Computer Supported Education (CSEDU 2014 …, 2014
TrAVis to enhance students’ self-monitoring in online learning supported by computer-mediated communication tools
M May, S George, P Prévôt
Computer Information Systems and Industrial Management Applications 3, 623-634, 2011
Approche instrumentale des banques de ressources éducatives
J Contamines, S George, R Hotte
Sciences et techniques éducatives 10, p. 157-178, 2003
Adaptation of gaming features for motivating learners
B Monterrat, É Lavoué, S George
Simulation & Gaming 48 (5), 625-656, 2017
TrAVis to enhance online tutoring and learning activities: Real‐time visualization of students tracking data
M May, S George, P Prévot
Interactive Technology and Smart Education, 2011
Analyse automatique de conversations textuelles synchrones d'apprenants pour la détermination de comportements sociaux
S George
STICEF (Sciences et Technologies de l'Information et de la Communication …, 2004
Identifying learner's engagement in learning games: a qualitative approach based on learner's traces of interaction
P Bouvier, E Lavoué, K Sehaba, S George
5th International Conference on Computer Supported Education (CSEDU 2013 …, 2013
Project-based learning as a basis for a CSCL environment: An example in educational robotics
S George, P Leroux
First European Conference on Computer-Supported Collaborative Learning (Euro …, 2001
EDoS: An authoring environment for serious games. Design based on three models
C Tran, S George, I Marfisi-Schottman
4th European Conference on Game-Based Learning, 393-402, 2010
E-learning standards as a basis for contextual forums design
S George, H Labas
Computers in Human Behavior 24 (2), 138-152, 2008
Immersion and persistence: Improving learners’ engagement in authentic learning situations
G Loup, A Serna, S Iksal, S George
European conference on technology enhanced learning, 410-415, 2016
Measurement of charged-particle event shape variables in inclusive proton-proton interactions with the ATLAS detector
G Aad, T Abajyan, B Abbott, J Abdallah, SA Khalek, AA Abdelalim, ...
Physical Review D 88 (3), 032004, 2013
A closer look at tracking human and computer interactions in web‐based communications
M May, S George, P Prévôt
Interactive Technology and Smart Education, 2008
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