ARLearn: augmented reality meets augmented virtuality S Ternier, R Klemke, M Kalz, P Van Ulzen, M Specht Journal of Universal Computer Science-Technology for learning across …, 2012 | 151 | 2012 |
Design patterns for learning games S Kelle, R Klemke, M Specht International Journal of Technology Enhanced Learning 3 (6), 555-569, 2011 | 97 | 2011 |
Context Framework-an Open Approach to Enhance Organisational Memory Systems with Context Modelling Techniques. R Klemke PAKM 2012, 48-51, 2000 | 97 | 2000 |
The effects of gamification in online learning environments: A systematic literature review A Antonaci, R Klemke, M Specht Informatics 6 (3), 32, 2019 | 94 | 2019 |
Effects of mobile gaming patterns on learning outcomes: a literature review B Schmitz, R Klemke, M Specht International Journal of Technology Enhanced Learning 4 (5-6), 345-358, 2012 | 88 | 2012 |
Adaptive learning environment for teaching and learning in WINDS M Specht, M Kravcik, R Klemke, L Pesin, R Hüttenhain International conference on adaptive hypermedia and adaptive web-based …, 2002 | 78 | 2002 |
Attuning a mobile simulation game for school children using a design-based research approach B Schmitz, R Klemke, J Walhout, M Specht Computers & Education 81, 35-48, 2015 | 74 | 2015 |
Gamification in MOOCs to enhance users' goal achievement A Antonaci, R Klemke, CM Stracke, M Specht 2017 IEEE Global Engineering Education Conference (EDUCON), 1654-1662, 2017 | 57 | 2017 |
The flipped MOOC: using gamification and learning analytics in MOOC design—a conceptual approach R Klemke, M Eradze, A Antonaci Education Sciences 8 (1), 25, 2018 | 54 | 2018 |
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review BH Limbu, H Jarodzka, R Klemke, M Specht Educational Research Review 25, 1-22, 2018 | 45 | 2018 |
Authoring adaptive educational hypermedia in WINDS M Specht, M Kravcik, L Pesin, R Klemke Proceedings of ABIS2001, Dortmund, Germany 3 (3), 1-8, 2001 | 45 | 2001 |
Read between the lines: An annotation tool for multimodal data for learning D Di Mitri, J Schneider, R Klemke, M Specht, H Drachsler Proceedings of the 9th international conference on learning analytics …, 2019 | 44 | 2019 |
Game based learning for computer science education B Schmitz, A Czauderna, R Klemke, M Specht Computer science education research conference, 81-86, 2011 | 44 | 2011 |
An Analysis of the Educational Potential of Augmented Reality Games for Learning. B Schmitz, M Specht, R Klemke mLearn, 140-147, 2012 | 40 | 2012 |
u-Annotate: an application for user-driven freeform digital ink annotation of e-learning content MA Chatti, T Sodhi, M Specht, R Klamma, R Klemke Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006 | 40 | 2006 |
Effects of game design patterns on basic life support training content S Kelle, R Klemke, M Specht Journal of Educational Technology & Society 16 (1), 275-285, 2013 | 37 | 2013 |
Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design. A Antonaci, R Klemke, K Kreijns, M Specht International Journal of Serious Games 5 (3), 61-78, 2018 | 31 | 2018 |
Standardization of game based learning design S Kelle, R Klemke, M Gruber, M Specht International conference on computational science and its applications, 518-532, 2011 | 30 | 2011 |
Supporting training of expertise with wearable technologies: The WEKIT reference framework B Limbu, M Fominykh, R Klemke, M Specht, F Wild Mobile and ubiquitous learning, 157-175, 2018 | 27 | 2018 |
Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour B Schmitz, P Schuffelen, K Kreijns, R Klemke, M Specht Computers & Education 85, 160-169, 2015 | 27 | 2015 |