Roland Klemke
Roland Klemke
Technology Enhanced Learning and Innovation, Open University of the Netherlands and Cologne Game Lab
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The effects of gamification in online learning environments: A systematic literature review
A Antonaci, R Klemke, M Specht
Informatics 6 (3), 32, 2019
ARLearn: augmented reality meets augmented virtuality
S Ternier, R Klemke, M Kalz, P Van Ulzen, M Specht
Journal of Universal Computer Science-Technology for learning across …, 2012
Effects of mobile gaming patterns on learning outcomes: a literature review
B Schmitz, R Klemke, M Specht
International Journal of Technology Enhanced Learning 4 (5-6), 345-358, 2012
Design patterns for learning games
S Kelle, R Klemke, M Specht
International Journal of Technology Enhanced Learning 3 (6), 555-569, 2011
Context Framework-an Open Approach to Enhance Organisational Memory Systems with Context Modelling Techniques.
R Klemke
Third International Conference on Practical Aspects of Knowledge Management, 2000
Attuning a mobile simulation game for school children using a design-based research approach
B Schmitz, R Klemke, J Walhout, M Specht
Computers & Education 81, 35-48, 2015
The flipped MOOC: using gamification and learning analytics in MOOC design—a conceptual approach
R Klemke, M Eradze, A Antonaci
Education Sciences 8 (1), 25, 2018
Adaptive learning environment for teaching and learning in WINDS
M Specht, M Kravcik, R Klemke, L Pesin, R Hüttenhain
Adaptive Hypermedia and Adaptive Web-Based Systems: Second International …, 2002
Gamification in MOOCs to enhance users' goal achievement
A Antonaci, R Klemke, CM Stracke, M Specht
2017 IEEE Global Engineering Education Conference (EDUCON), 1654-1662, 2017
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
BH Limbu, H Jarodzka, R Klemke, M Specht
Educational Research Review 25, 1-22, 2018
Read between the lines: An annotation tool for multimodal data for learning
D Di Mitri, J Schneider, R Klemke, M Specht, H Drachsler
Proceedings of the 9th international conference on learning analytics …, 2019
Get Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design.
A Antonaci, R Klemke, K Kreijns, M Specht
International Journal of Serious Games 5 (3), 61-78, 2018
Game based learning for computer science education
B Schmitz, A Czauderna, R Klemke, M Specht
Effects of game design patterns on basic life support training content
S Kelle, R Klemke, M Specht
Journal of Educational Technology & Society 16 (1), 275-285, 2013
An analysis of the educational potential of augmented reality games for learning
B Schmitz, M Specht, R Klemke
11th World Conference on Mobile and Contextual Learning (mLearn 2012), 140-147, 2013
Students’ perceptions of the peer-feedback experience in MOOCs
J Kasch, P van Rosmalen, A Löhr, R Klemke, A Antonaci, M Kalz
Distance Education 42 (1), 145-163, 2021
u-Annotate: an application for user-driven freeform digital ink annotation of e-learning content
MA Chatti, T Sodhi, M Specht, R Klamma, R Klemke
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006
Authoring adaptive educational hypermedia in WINDS
M Specht, M Kravcik, L Pesin, R Klemke
Proceedings of ABIS2001, Dortmund, Germany 3 (3), 1-8, 2001
A technology acceptance model for augmented reality and wearable technologies
W Guest, F Wild, A Vovk, P Lefrere, R Klemke, M Fominykh, T Kuula
Journal of Universal Computer Science 24 (2), 192-219, 2018
Gamification of MOOCs adopting social presence and sense of community to increase user’s engagement: An experimental study
A Antonaci, R Klemke, J Lataster, K Kreijns, M Specht
European Conference on Technology Enhanced Learning, 172-186, 2019
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