Roland Klemke
Roland Klemke
Technology Enhanced Learning and Innovation, Open University of the Netherlands and Cologne Game Lab
Email confirmado em ou.nl
TítuloCitado porAno
ARLearn: Augmented Reality Meets Augmented Virtuality.
S Ternier, R Klemke, M Kalz, P Van Ulzen, M Specht
J. UCS 18 (15), 2143-2164, 2012
1132012
Context Framework-an Open Approach to Enhance Organisational Memory Systems with Context Modelling Techniques.
R Klemke
PAKM 2012, 48-51, 2000
892000
Design patterns for learning games
S Kelle, R Klemke, M Specht
International Journal of Technology Enhanced Learning 3 (6), 555-569, 2011
772011
Adaptive learning environment for teaching and learning in WINDS
M Specht, M Kravcik, R Klemke, L Pesin, R Hüttenhain
International conference on adaptive hypermedia and adaptive web-based …, 2002
732002
Effects of mobile gaming patterns on learning outcomes: a literature review
B Schmitz, R Klemke, M Specht
International Journal of Technology Enhanced Learning 4 (5-6), 345-358, 2012
532012
Authoring adaptive educational hypermedia in WINDS
M Specht, M Kravcik, L Pesin, R Klemke
Proceedings of ABIS2001, Dortmund, Germany 3 (3), 1-8, 2001
422001
Attuning a mobile simulation game for school children using a design-based research approach
B Schmitz, R Klemke, J Walhout, M Specht
Computers & Education 81, 35-48, 2015
412015
u-Annotate: an application for user-driven freeform digital ink annotation of e-learning content
MA Chatti, T Sodhi, M Specht, R Klamma, R Klemke
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2006
362006
Game based learning for computer science education
B Schmitz, A Czauderna, R Klemke, M Specht
Computer science education research conference, 81-86, 2011
352011
An Analysis of the Educational Potential of Augmented Reality Games for Learning.
B Schmitz, M Specht, R Klemke
mLearn, 140-147, 2012
342012
Gamification in MOOCs to enhance users' goal achievement
A Antonaci, R Klemke, CM Stracke, M Specht
2017 IEEE Global Engineering Education Conference (EDUCON), 1654-1662, 2017
312017
Effects of game design patterns on basic life support training content
S Kelle, R Klemke, M Specht
Journal of Educational Technology & Society 16 (1), 275-285, 2013
302013
Broker's lounge-an environment for multi-dimensional user-adaptive knowledge management
M Jarke, R Klemke, A Nick
Proceedings of the 34th Annual Hawaii International Conference on System …, 2001
262001
Standardization of game based learning design
S Kelle, R Klemke, M Gruber, M Specht
International conference on computational science and its applications, 518-532, 2011
252011
Stage model for knowledge management
JH Lee, YG Kim, SH Yu
Proceedings of the 34th Annual Hawaii International Conference on System …, 2001
252001
Modelling context in information brokering processes
R Klemke
Bibliothek der RWTH Aachen, 2002
232002
Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour
B Schmitz, P Schuffelen, K Kreijns, R Klemke, M Specht
Computers & Education 85, 160-169, 2015
222015
Context Modelling for Information Retrieval-Requirements and Approaches.
T Gross, R Klemke
ICWI, 247-254, 2002
222002
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
BH Limbu, H Jarodzka, R Klemke, M Specht
Educational Research Review 25, 1-22, 2018
212018
Supporting training of expertise with wearable technologies: The WEKIT reference framework
B Limbu, M Fominykh, R Klemke, M Specht, F Wild
Mobile and ubiquitous learning, 157-175, 2018
182018
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