Virtual reality and augmented reality in social learning spaces: a literature review A Scavarelli, A Arya, RJ Teather Virtual Reality 25 (1), 257-277, 2021 | 362 | 2021 |
The global game jam for teaching and learning A Fowler, F Khosmood, A Arya, G Lai Proccedings of the 4th Annual Conference on Computing and Information …, 2013 | 112 | 2013 |
The evolution and significance of the Global Game Jam A Fowler, F Khosmood, A Arya Proc. of the Foundations of Digital Games Conference 2013, 2013 | 91 | 2013 |
An international study on learning and process choices in the global game jam A Arya, J Chastine, J Preston, A Fowler International Journal of Game-Based Learning (IJGBL) 3 (4), 27-46, 2013 | 81 | 2013 |
Facial actions as visual cues for personality A Arya, LN Jefferies, JT Enns, S DiPaola Computer Animation and Virtual Worlds 17 (3‐4), 371-382, 2006 | 67 | 2006 |
Gamification of exercise and fitness using wearable activity trackers Z Zhao, S Ali Etemad, A Arya Proceedings of the 10th international symposium on computer science in …, 2015 | 61 | 2015 |
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames. Z Zhao, A Arya, AD Whitehead, G Chan, SA Etemad CHI, 1053-1064, 2017 | 58 | 2017 |
Effects of a personalized fitness recommender system using gamification and continuous player modeling: system design and long-term validation study Z Zhao, A Arya, R Orji, G Chan JMIR serious games 8 (4), e19968, 2020 | 57 | 2020 |
Classification and translation of style and affect in human motion using RBF neural networks SA Etemad, A Arya Neurocomputing 129, 585-595, 2014 | 53 | 2014 |
Perceptually valid facial expressions for character-based applications S DiPaola, A Arya, A Parush Simon Fraser University, 2009 | 42 | 2009 |
Motivational strategies and approaches for single and multi-player exergames: a social perspective G Chan, A Arya, R Orji, Z Zhao PeerJ Computer Science 5, e230, 2019 | 40 | 2019 |
Design and usability analysis of gesture-based control for common desktop tasks F Farhadi-Niaki, SA Etemad, A Arya Human-Computer Interaction. Interaction Modalities and Techniques: 15th …, 2013 | 37 | 2013 |
Emotional remapping of music to facial animation S DiPaola, A Arya Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 143-149, 2006 | 33 | 2006 |
Expert-driven perceptual features for modeling style and affect in human motion SA Etemad, A Arya IEEE Transactions on Human-Machine Systems 46 (4), 534-545, 2016 | 29 | 2016 |
A methodology for incorporating personality modeling in believable game characters V Zammitto, S DiPaola, A Arya arya 1 (613.520), 2600, 2008 | 29 | 2008 |
Empirical study of a vision-based depth-sensitive human-computer interaction system F Farhadi-Niaki, R GhasemAghaei, A Arya Proceedings of the 10th asia pacific conference on Computer human …, 2012 | 26 | 2012 |
Multispace behavioral model for face-based affective social agents A Arya, S DiPaola EURASIP Journal on Image and Video Processing 2007, 1-12, 2007 | 26 | 2007 |
Towards a framework on accessible and social VR in education A Scavarelli, A Arya, RJ Teather 2019 IEEE conference on virtual reality and 3D user interfaces (VR), 1148-1149, 2019 | 23 | 2019 |
Keeping players engaged in exergames: A personality matchmaking approach G Chan, A Arya, A Whitehead Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018 | 20 | 2018 |
Gesture based human motion and game principles to aid understanding of science and cultural practices AA Navarro-Newball, I Moreno, E Prakash, A Arya, VE Contreras, ... Multimedia Tools and Applications 75, 11699-11722, 2016 | 20 | 2016 |