Julia Kneer
Julia Kneer
Assistant Professor, Erasmus University Rotterdam, Media and Communication
Verified email at eshcc.eur.nl - Homepage
Title
Cited by
Cited by
Year
The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment
D Rieger, T Wulf, J Kneer, L Frischlich, G Bente
Computers in Human Behavior 39, 281-286, 2014
682014
Escaping in digital games: The relationship between playing motives and addictive tendencies in males
J Kneer, S Glock
Computers in Human Behavior 29 (4), 1415-1420, 2013
682013
Preservice teachers’ implicit attitudes toward students with and without immigration background: A pilot study
S Glock, J Kneer, C Kovacs
Studies in educational evaluation 39 (4), 204-210, 2013
662013
Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression.
M Elson, J Breuer, J Van Looy, J Kneer, T Quandt
Psychology of Popular Media Culture 4 (2), 112, 2015
652015
Awareness of risk factors for digital game addiction: interviewing players and counselors
J Kneer, D Rieger, JD Ivory, C Ferguson
International Journal of Mental Health and Addiction 12 (5), 585-599, 2014
642014
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal
J Kneer, M Elson, F Knapp
Computers in Human Behavior 54, 142-148, 2016
602016
Are deterrent pictures effective? The impact of warning labels on cognitive dissonance in smokers
S Glock, J Kneer
Applied Psychology: Health and Well‐Being 1 (3), 356-373, 2009
522009
Eating ghosts: The underlying mechanisms of mood repair via interactive and noninteractive media.
D Rieger, L Frischlich, T Wulf, G Bente, J Kneer
Psychology of Popular Media Culture 4 (2), 138, 2015
492015
Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts
J Kneer, S Glock, S Beskes, G Bente
Cyberpsychology, Behavior, and Social Networking 15 (11), 604-609, 2012
402012
Game over? The impact of knowledge about violent digital games on the activation of aggression-related concepts
S Glock, J Kneer
Journal of Media Psychology 21 (4), 151-160, 2009
342009
The memory remains: How heavy metal fans buffer against the fear of death.
J Kneer, D Rieger
Psychology of Popular Media Culture 5 (3), 258, 2016
302016
Defending the doomed: Implicit strategies concerning protection of first-person shooter games
J Kneer, D Munko, S Glock, G Bente
Cyberpsychology, Behavior, and Social Networking 15 (5), 251-256, 2012
302012
Fast and Not Furious?
J Kneer, S Glock, D Rieger
Social Psychology, 2012
302012
Problematic game play: The diagnostic value of playing motives, passion, and playing time in men
J Kneer, D Rieger
Behavioral Sciences 5 (2), 203-213, 2015
222015
Vicarious belongingness
J Kneer, I Hemme, G Bente
Journal of Media Psychology, 2011
192011
Urban & online: Social media use among adolescents and sense of belonging to a super-diverse city
A van Eldik, J Kneer, J Jansz
Media and Communication 7 (2), 242-253, 2019
102019
Urban influencers: An analysis of urban identity in YouTube content of local social media influencers in a super-diverse city
AK van Eldik, J Kneer, RO Lutkenhaus, J Jansz
Frontiers in psychology 10, 2876, 2019
92019
With a little help from my friends: Peer coaching for refugee adolescents and the role of social media
J Kneer, AK Van Eldik, J Jansz, S Eischeid, M Usta
Media and Communication 7 (2), 264-274, 2019
92019
Playing against abuse: Effects of procedural and narrative persuasive games
RS Jacobs, J Jansz, J Kneer
Journal of Games, Self, & Society 1 (1), 97-120, 2019
72019
You could have just asked: The perception of motivations to play violent video games
J Kneer, R Jacobs, C Ferguson
Simulation and Gaming 6 (2), 2018
72018
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