Raquel Hijón Neira
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Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?
D Pérez-Marín, R Hijón-Neira, A Bacelo, C Pizarro
Computers in Human Behavior 105, 105849, 2020
E-learning platforms analysis and development of students tracking functionality
R Hijon-Neira, Á Velázquez
EdMedia+ Innovate Learning, 2823-2828, 2006
Análisis para la gamificación de un curso de formación profesional
M García, RH Neira
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 46-60, 2017
A methodology proposal based on metaphors to teach programming to children
D Pérez-Marín, R Hijón-Neira, M Martín-Lope
IEEE Revista Iberoamericana de tecnologias del aprendizaje 13 (1), 46-53, 2018
Web accessibility in Africa: a study of three African domains
D Costa, N Fernandes, S Neves, C Duarte, R Hijón-Neira, L Carriço
IFIP Conference on Human-Computer Interaction, 331-338, 2013
A (relatively) unsatisfactory experience of use of Scratch in CS1
JA Martínez-Valdés, JÁ Velázquez-Iturbide, R Hijón-Neira
Proceedings of the 5th International Conference on Technological Ecosystems …, 2017
How to improve assessment of learning and performance through interactive visualization
R Hijón-Neira, JÁ Velázquez-Iturbide
2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008
From the discovery of students access patterns in e-learning including web 2.0 resources to the prediction and enhacements of students outcome
R Hijón-Neira, Á Velázquez-Iturbide
E-learning, experiences and future, 275-294, 2010
Web, log analysis and surveys for tracking university students
R Hijón-Neira, Velázquez-Iturbide, J. A.
IADIS International Conference Applied Computing 2006, 561-564, 2006
Mejora del Pensamiento Computacional en Estudiantes de Secundaria con Tareas Unplugged
H Montes-León, D Hijón-Neira, R, Pérez-Marín, R Montes-León
Ediciones Universidad de Salamanca, 2020
Serious games for motivating into programming
R Hijon-Neira, A Velazquez-Iturbide, C Pizarro-Romero, L Carriço
2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8, 2014
An analysis of the current situation of teaching programming in Primary Education
R Hijón-Neira, L Santacruz-Valencia, D Pérez-Marín, M Gómez-Gómez
2017 International Symposium on Computers in Education (SIIE), 1-6, 2017
A Comparative Study on the Analysis of students Interactions in e-learning
R Hijón-Neira, JÁ Velázquez-Iturbide, B Barn, S Oussena
2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008
Merlin-know, an interactive virtual teacher for improving learning in Moodle
R Hijon-Neira, Á Velázquez-Iturbide, C Pizarro-Romero, L Carriço
2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8, 2014
Game programming for improving learning experience
RB Hijon-Neira, Á Velázquez-Iturbide, C Pizarro-Romero, L Carriço
Proceedings of the 2014 conference on Innovation & technology in computer …, 2014
Improving the analysis of students participation & collaboration in moodle forums
RH Neira, ÉV Iturbide, R Hijn-Neira
Advanced Learning, 2009
Steps towards the analysis of students’ activity in e-learning platforms
R Hijón, A Velázquez
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare …, 2005
What perception do students have about the gamification elements?
M Garcia-Iruela, R Hijón-Neira
IEEE Access 8, 134386-134392, 2020
Gamification and computer science students’ activity
M Garcia-Iruela, MJ Fonseca, R Hijon-Neira, T Chambel
IEEE Access 8, 96829-96836, 2020
How gamification impacts on vocational training students
MG Iruela, R Hijón-Neira
International Conference on Artificial Intelligence in Education, 99-103, 2018
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