Raquel Hijón Neira
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Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?
D Pérez-Marín, R Hijón-Neira, A Bacelo, C Pizarro
Computers in Human Behavior 105, 105849, 2020
E-learning platforms analysis and development of students tracking functionality
R Hijon-Neira, Á Velázquez
EdMedia+ Innovate Learning, 2823-2828, 2006
A methodology proposal based on metaphors to teach programming to children
D Pérez-Marín, R Hijón-Neira, M Martín-Lope
IEEE Revista Iberoamericana de tecnologias del aprendizaje 13 (1), 46-53, 2018
Análisis para la gamificación de un curso de formación profesional
M García, RH Neira
IE Comunicaciones: Revista Iberoamericana de Informática Educativa, 46-60, 2017
A (relatively) unsatisfactory experience of use of Scratch in CS1
JA Martínez-Valdés, JÁ Velázquez-Iturbide, R Hijón-Neira
Proceedings of the 5th International Conference on Technological Ecosystems …, 2017
Mejora del Pensamiento Computacional en Estudiantes de Secundaria con Tareas Unplugged
H Montes-León, D Hijón-Neira, R, Pérez-Marín, R Montes-León
Ediciones Universidad de Salamanca, 2020
What perception do students have about the gamification elements?
M Garcia-Iruela, R Hijón-Neira
Ieee Access 8, 134386-134392, 2020
An analysis of the current situation of teaching programming in Primary Education
R Hijón-Neira, L Santacruz-Valencia, D Pérez-Marín, M Gómez-Gómez
2017 International Symposium on Computers in Education (SIIE), 1-6, 2017
Web accessibility in Africa: a study of three African domains
D Costa, N Fernandes, S Neves, C Duarte, R Hijón-Neira, L Carriço
Human-Computer Interaction–INTERACT 2013: 14th IFIP TC 13 International …, 2013
Impact of the emergency remote teaching and learning process on digital competence and mood in teacher training
M Gómez-Gómez, R Hijón-Neira, L Santacruz-Valencia, D Pérez-Marín
Education in the Knowledge Society, 15-15, 2022
Serious games for motivating into programming
R Hijon-Neira, Á Velázquez-Iturbide, C Pizarro-Romero, L Carriço
2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8, 2014
From the discovery of students access patterns in e-learning including web 2.0 resources to the prediction and enhacements of students outcome
R Hijón-Neira, Á Velázquez-Iturbide
E-learning, experiences and future, 275-294, 2010
Web, log analysis and surveys for tracking university students
R Hijón-Neira, Velázquez-Iturbide, J. A.
IADIS International Conference Applied Computing 2006, 561-564, 2006
Impacto del proceso de enseñanza y aprendizaje remoto de emergencia en la competencia digital y en el estado de ánimo en la formación del profesorado
M Gómez-Gómez, R Hijón-Neira, LP Santacruz-Valencia, D Pérez-Marín
Ediciones Universidad de Salamanca, 2022
Using an online serious game to teach basic programming concepts and facilitate gameful experiences for high school students
H Montes, R Hijón-Neira, D Pérez-Marìn, S Montes
IEEE Access 9, 12567-12578, 2021
Gamification and computer science students’ activity
M Garcia-Iruela, MJ Fonseca, R Hijon-Neira, T Chambel
Ieee Access 8, 96829-96836, 2020
How gamification impacts on vocational training students
MG Iruela, R Hijón-Neira
International Conference on Artificial Intelligence in Education, 99-103, 2018
A Comparative Study on the Analysis of students Interactions in e-learning
R Hijón-Neira, JÁ Velázquez-Iturbide, B Barn, S Oussena
2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008
How to improve assessment of learning and performance through interactive visualization
R Hijón-Neira, JÁ Velázquez-Iturbide
2008 Eighth IEEE International Conference on Advanced Learning Technologies …, 2008
The effects of a visual execution environment and makey makey on primary school children learning introductory programming concepts
R Hijón-Neira, D Pérez-Marin, C Pizarro, C Connolly
IEEE Access, 2020
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