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Carrie Heeter
Carrie Heeter
Department of Media and Information, Michigan State University
Verified email at msu.edu - Homepage
Title
Cited by
Cited by
Year
Being there: The subjective experience of presence.
C Heater
Presence Teleoperators Virtual Environ. 1 (2), 262-271, 1992
19681992
Implications of new interactive technologies for conceptualizing communication
C Heeter
Media use in the information age: Emerging patterns of adoption and consumer …, 1989
7471989
Interactivity in the context of designed experiences
C Heeter
Journal of interactive advertising 1 (1), 3-14, 2000
4822000
Mind your errors: Evidence for a neural mechanism linking growth mind-set to adaptive posterror adjustments
JS Moser, HS Schroder, C Heeter, TP Moran, YH Lee
Psychological science 22 (12), 1484-1489, 2011
3512011
Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming
YB Kafai, C Heeter, J Denner, JY Sun
Mit Press, 2011
351*2011
The effects of a serious game on role-taking and willingness to help
W Peng, M Lee, C Heeter
Journal of communication 60 (4), 723-742, 2010
2712010
Program selection with abundance of choice: A process model
C Heeter
Human Communication Research 12 (1), 126-152, 1985
2711985
Profiling the zappers.
C Heeter, BS Greenberg
Journal of Advertising Research, 1985
2381985
Communication research on consumer VR
C Heeter
Communication in the age of virtual reality 1, 191-218, 1995
1861995
Gaming, gender, and time: Who makes time to play?
J Winn, C Heeter
Sex roles 61 (1), 1-13, 2009
1672009
Reflections on real presence by a virtual person
C Heeter
Presence: Teleoperators & Virtual Environments 12 (4), 335-345, 2003
1612003
Cable and program choice
C Heeter, B Greenberg
Selective exposure to communication, 203-224, 2013
1262013
Cableviewing
C Heeter, BS Greenberg
Praeger, 1988
1211988
Effects of a computer-based cognitive exercise program on age-related cognitive decline
A Bozoki, M Radovanovic, B Winn, C Heeter, JC Anthony
Archives of gerontology and geriatrics 57 (1), 1-7, 2013
982013
Gaming mindsets: Implicit theories in serious game learning
YH Lee, C Heeter, B Magerko, B Medler
Cyberpsychology, behavior, and social networking 15 (4), 190-194, 2012
872012
Alien Games: Do girls prefer games designed by girls?
C Heeter, R Egidio, P Mishra, B Winn, J Winn
Games and Culture 4 (1), 74-100, 2009
742009
Intelligent adaptation of digital game-based learning
B Magerko, C Heeter, J Fitzgerald, B Medler
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
712008
Beyond player types: gaming achievement goal
C Heeter, YH Lee, B Medler, B Magerko
Proceedings of the 2011 ACM SIGGRAPH symposium on video games, 43-48, 2011
692011
The choice process model
C Heeter
Cableviewing, 11-32, 1988
681988
Impacts of forced serious game play on vulnerable subgroups
C Heeter, YH Lee, B Magerko, B Medler
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 3 …, 2011
632011
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