Steven Schmidt
Steven Schmidt
Researcher at Quality and Usability Lab, TU Berlin
Email confirmado em tu-berlin.de
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Citado por
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Ano
Gaming taxonomy: An overview of concepts and evaluation methods for computer gaming qoe
S Möller, S Schmidt, J Beyer
2013 Fifth International Workshop on Quality of Multimedia Experience (QoMEX …, 2013
392013
An evaluation of video quality assessment metrics for passive gaming video streaming
N Barman, S Schmidt, S Zadtootaghaj, MG Martini, S Möller
Proceedings of the 23rd packet video workshop, 7-12, 2018
372018
GamingVideoSET: a dataset for gaming video streaming applications
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
282018
Modeling gaming QoE: Towards the impact of frame rate and bit rate on cloud gaming
S Zadtootaghaj, S Schmidt, S Möller
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
212018
New ITU-T standards for gaming QoE evaluation and management
S Moller, S Schmidt, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
202018
Towards the delay sensitivity of games: There is more than genres
S Schmidt, S Zadtootaghaj, S Möller
2017 Ninth International Conference on Quality of Multimedia Experience …, 2017
202017
QUALINET white paper on definitions of immersive media experience (IMEx)
A Perkis, C Timmerer, S Baraković, JB Husić, S Bech, S Bosse, J Botev, ...
arXiv preprint arXiv:2007.07032, 2020
182020
Impact of virtual environments on motivation and engagement during exergames
S Schmidt, P Ehrenbrink, B Weiss, JN Voigt-Antons, T Kojic, A Johnston, ...
2018 Tenth international conference on quality of multimedia experience …, 2018
182018
NR-GVQM: A no reference gaming video quality metric
S Zadtootaghaj, N Barman, S Schmidt, MG Martini, S Möller
2018 IEEE International Symposium on Multimedia (ISM), 131-134, 2018
172018
A classification of video games based on game characteristics linked to video coding complexity
S Zadtootaghaj, S Schmidt, N Barman, S Möller, MG Martini
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
172018
Towards applying game adaptation to decrease the impact of delay on quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2018 IEEE International Symposium on Multimedia (ISM), 114-121, 2018
152018
Delay sensitivity classification of cloud gaming content
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Möller
Proceedings of the 12th ACM International Workshop on Immersive Mixed and …, 2020
102020
An objective and subjective quality assessment study of passive gaming video streaming
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
International Journal of Network Management 30 (3), e2054, 2020
92020
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments
G Regal, JN Voigt-Antons, S Schmidt, J Schrammel, T Kojić, M Tscheligi, ...
Quality and User Experience 4 (1), 1-13, 2019
92019
Towards the impact of gamers' adaptation to delay variation on gaming quality of experience
SS Sabet, S Schmidt, C Griwodz, S Möller
2019 Eleventh International Conference on Quality of Multimedia Experience …, 2019
82019
A comparison of interactive and passive quality assessment for gaming research
S Schmidt, S Möller, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
82018
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, B Naderi, C Griwodz, S Möller
Proceedings of the 11th ACM Multimedia Systems Conference, 15-25, 2020
72020
NDNetGaming-development of a no-reference deep CNN for gaming video quality prediction
M Utke, S Zadtootaghaj, S Schmidt, S Bosse, S Möller
Multimedia Tools and Applications, 1-23, 2020
62020
Quality estimation models for gaming video streaming services using perceptual video quality dimensions
S Zadtootaghaj, S Schmidt, SS Sabet, S Möller, C Griwodz
Proceedings of the 11th ACM Multimedia Systems Conference, 213-224, 2020
62020
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2020 Twelfth International Conference on Quality of Multimedia Experience …, 2020
52020
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