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Kristian Kiili
Kristian Kiili
Professor of game-based learning at Tampere University
Email confirmado em tuni.fi
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Digital game-based learning: Towards an experiential gaming model
K Kiili
The Internet and higher education 8 (1), 13-24, 2005
22842005
Foundation for problem‐based gaming
K Kiili
British journal of educational technology 38 (3), 394-404, 2007
4672007
The design principles for flow experience in educational games
K Kiili, S De Freitas, S Arnab, T Lainema
Procedia Computer Science 15, 78-91, 2012
3832012
Content creation challenges and flow experience in educational games: The IT-Emperor case
K Kiili
The Internet and higher education 8 (3), 183-198, 2005
2832005
Flow framework for analyzing the quality of educational games
K Kiili, T Lainema, S de Freitas, S Arnab
Entertainment computing 5 (4), 367-377, 2014
2032014
Evaluations of an experiential gaming model
K Kiili
Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 2006
1982006
Flow experience in game based learning–a systematic literature review
A Perttula, K Kiili, A Lindstedt, P Tuomi
International Journal of Serious Games 4 (1), 57-72, 2017
1692017
Increased emotional engagement in game-based learning–A machine learning approach on facial emotion detection data
M Ninaus, S Greipl, K Kiili, A Lindstedt, S Huber, E Klein, HO Karnath, ...
Computers & Education 142, 103641, 2019
1502019
Foundation for measuring engagement in educational games
K Kiili, T Lainema
Journal of interactive learning research 19 (3), 469-488, 2008
1462008
Evaluating the effectiveness of a game-based rational number training-In-game metrics as learning indicators
K Kiili, K Moeller, M Ninaus
Computers & Education 120, 13-28, 2018
1362018
Designing serious games for education: from pedagogical principles to game mechanisms
F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria
Proceedings of the 5th European Conference on Games Based Learning, 26-34, 2011
1332011
On educational game design: Building blocks of flow experience
K Kiili
Tampere University of Technology, 2005
1332005
Evaluating cognitive and affective outcomes of a digital game-based math test
K Kiili, H Ketamo
IEEE transactions on learning technologies 11 (2), 255-263, 2017
1202017
Using video games to combine learning and assessment in mathematics education
K Kiili, K Devlin, A Perttula, P Tuomi, A Lindstedt
International Journal of Serious Games 2 (4), 37-55, 2015
1032015
Assessing fraction knowledge by a digital game
M Ninaus, K Kiili, J McMullen, K Moeller
Computers in Human Behavior 70, 197-206, 2017
832017
Exploring the learning mechanism in educational games
K Kiili, H Ketamo
Journal of Computing and Information Technology 15 (4), 319-324, 2007
832007
Conceptual change takes time: Game based learning cannot be only supplementary amusement
H Ketamo, K Kiili
Journal of Educational Multimedia and Hypermedia 19 (4), 399-419, 2010
662010
Participatory multimedia learning: Engaging learners
K Kiili
Australasian Journal of Educational Technology 21 (3), 2005
612005
Flow experience as a quality measure in evaluating physically activating collaborative serious games
K Kiili, A Perttula, A Lindstedt, S Arnab, M Suominen
International Journal of Serious Games 1 (3), 35-49, 2014
57*2014
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience
M Ninaus, K Moeller, J McMullen, K Kiili
International Journal of Serious Games 4 (3), 15-30, 2017
562017
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