Digital game-based learning: Towards an experiential gaming model K Kiili The Internet and higher education 8 (1), 13-24, 2005 | 1694 | 2005 |
Foundation for problem‐based gaming K Kiili British journal of educational technology 38 (3), 394-404, 2007 | 362 | 2007 |
Content creation challenges and flow experience in educational games: The IT-Emperor case K Kiili The Internet and higher education 8 (3), 183-198, 2005 | 225 | 2005 |
The design principles for flow experience in educational games K Kiili, S De Freitas, S Arnab, T Lainema Procedia Computer Science 15, 78-91, 2012 | 204 | 2012 |
Evaluations of an experiential gaming model K Kiili Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 2006 | 107 | 2006 |
Foundation for measuring engagement in educational games K Kiili, T Lainema Journal of Interactive Learning Research 19 (3), 469-488, 2008 | 106 | 2008 |
Flow framework for analyzing the quality of educational games K Kiili, T Lainema, S de Freitas, S Arnab Entertainment computing 5 (4), 367-377, 2014 | 104 | 2014 |
On educational game design: Building blocks of flow experience K Kiili Tampere University of Technology, 2005 | 97 | 2005 |
Exploring the learning mechanism in educational games K Kiili, H Ketamo Journal of Computing and Information Technology 15 (4), 319-324, 2007 | 80 | 2007 |
Designing serious games for education: from pedagogical principles to game mechanisms F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria Proceedings of the 5th European Conference on Games Based Learning …, 2011 | 78 | 2011 |
Conceptual change takes time: Game based learning cannot be only supplementary amusement H Ketamo, K Kiili Journal of Educational Multimedia and Hypermedia 19 (4), 399-419, 2010 | 57 | 2010 |
Evaluating cognitive and affective outcomes of a digital game-based math test K Kiili, H Ketamo IEEE Transactions on Learning Technologies 11 (2), 255-263, 2017 | 56 | 2017 |
Using video games to combine learning and assessment in mathematics education K Kiili, K Devlin, A Perttula, P Tuomi, A Lindstedt International Journal of Serious Games 2 (4), 37-55, 2015 | 54 | 2015 |
Educational game design: Experiential gaming model revised K Kiili Tampere University of Technology, Research report 3, 320, 2005 | 52 | 2005 |
Participatory multimedia learning: Engaging learners K Kiili Australasian Journal of Educational Technology 21 (3), 2005 | 49 | 2005 |
Flow experience in game based learning–a systematic literature review A Perttula, K Kiili, A Lindstedt, P Tuomi International Journal of Serious Games 4 (1), 57-72, 2017 | 48 | 2017 |
Evaluating the effectiveness of a game-based rational number training-In-game metrics as learning indicators K Kiili, K Moeller, M Ninaus Computers & Education 120, 13-28, 2018 | 42 | 2018 |
Assessing fraction knowledge by a digital game M Ninaus, K Kiili, J McMullen, K Moeller Computers in Human Behavior 70, 197-206, 2017 | 41 | 2017 |
Approaches to collaborative game-making for fostering 21st century skills S Bermingham, N Charlier, F Dagnino, J Duggan, J Earp, K Kiili, E Luts, ... European Conference on Games Based Learning, 45, 2013 | 33 | 2013 |
Developing engaging exergames with simple motion detection K Kiili, S Merilampi Proceedings of the 14th International Academic MindTrek Conference …, 2010 | 32 | 2010 |