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Laura Freina
Laura Freina
ITD-CNR Institute for Educational Technology National Research Council Italy
Email confirmado em itd.cnr.it - Página inicial
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A Literature Review on Immersive Virtual Reality in Education: State Of The Art and Perspectives
L Freina, M Ott
eLSE Conference, Bucharest, April 2015, 2015
10262015
A literature review on immersive virtual reality in education: State of the art and perspectives. eLearning & Software for Education,(1)
L Freina, M Ott
Verfügbar unter https://www. itd. cnr. it/download/eLSE 202015, 2015
702015
Emotive concept nouns and motor responses: attraction or repulsion?
L Freina, G Baroni, AM Borghi, R Nicoletti
Memory & Cognition 37 (4), 493-499, 2009
552009
Immersive vs desktop virtual reality in game based learning
L Freina, A Canessa
European Conference on Games Based Learning, 195, 2015
452015
From e-learning to VR-learning: an example of learning in an immersive virtual world
L Freina, R Bottino, M Tavella
Journal of e-Learning and Knowledge Society 12 (2), 15-25, 2016
222016
Training of spatial abilities with digital games: impact on mathematics performance of primary school students
L Freina, R Bottino, L Ferlino, M Tavella
International Conference on Games and Learning Alliance, 25-40, 2017
182017
DISCUSSING IMPLEMENTATION CHOICES FOR SERIOUS GAMES SUPPORTING SPATIAL AND ORIENTATION SKILLS
L Freina, M Ott
ICERI2014 Proceedings, 5182-5191, 2014
152014
Visuospatial abilities training with digital games in a primary school
L Freina, R Bottino, L Ferlino
International Journal of Serious Games 5 (3), 23-35, 2018
132018
Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
L Freina, R Bottino, M Tavella, C Chiorri
International Journal of Serious Games 4 (3), 2017
102017
LEARNING TO COPE WITH STREET DANGERS: AN INTERACTIVE ENVIRONMENT FOR INTELLECTUALLY IMPAIRED.
L Freina, M Busi, A Canessa, I Caponetto, M Ott
Edulearn14 Proceedings, 972-980, 2014
92014
Immersion’s impact on performance in a spatial reasoning task
L Freina, R Bottino, M Tavella, F Dagnino
International Conference on Games and Learning Alliance, 211-220, 2016
82016
A Cloud Computing Based Instructional Scaffold to Help People With the Down Syndrome Learn Their Way in Town.
F Costa, L Freina, M Ott
Proceedings of INTED2015 Conference 2nd-4th March 2015, 2730-2736, 2015
82015
A learning path in support of computational thinking in the last years of Primary School
L Freina, R Bottino, L Ferlino
International Conference on Games and Learning Alliance, 16-27, 2018
72018
Fostering Computational Thinking skills in the Last Years of Primary School
L Freina, R Bottino, L Ferlino
International Journal of Serious Games 6 (3), 101-115, 2019
62019
Immersion or Non-Immersion? That is the Question. Is Immersion Useful in a Spatial Perspective Taking Task?
L Freina, R Bottino
Immersive Italy – 6th European Immersive Education Summit, 2016
52016
Social empowerment of intellectually impaired through a cloud mobile system
L Freina, R Bottino, M Ott, F Costa
Future Internet 7 (4), 429-444, 2015
52015
Cloud-mobile assistive technologies for people with intellectual impairments: a Microsoft Azure-based solution
RM Bottino, L Freina, M Ott, F Costa
Proceedings of the 5th International Conference on Digital Health 2015, 103-104, 2015
52015
Digital games in primary schools for the development of key transversal skills
R Bottino, A Chioccariello, L Freina, M Tavella
International Conference on Sustainable ICT, Education, and Learning, 55-65, 2019
42019
A kit of apps to improve and assess executive functions and working memory capacity in preschoolers
S Panesi, L Freina, L Ferlino
Proceedings of 17th International Conference on Cognition and Exploratory …, 2020
32020
Computational thinking in primary school through block-based programming
R Bottino, A Chioccariello, L Freina
Radical Solutions and eLearning, 147-166, 2020
22020
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