Evaluating perceived trust from procedurally animated gaze A Normoyle, JB Badler, T Fan, NI Badler, VJ Cassol, SR Musse Proceedings of Motion on Games, 141-148, 2013 | 47 | 2013 |
Detection of global and local motion changes in human crowds IR de Almeida, VJ Cassol, NI Badler, SR Musse, CR Jung IEEE Transactions on Circuits and Systems for Video Technology 27 (3), 603-612, 2016 | 35 | 2016 |
Towards a quantitative approach for comparing crowds SR Musse, VJ Cassol, CR Jung Computer Animation and Virtual Worlds 23 (1), 49-57, 2012 | 35 | 2012 |
A history of crowd simulation: the past, evolution, and new perspectives SR Musse, VJ Cassol, D Thalmann The Visual Computer, 1-16, 2021 | 19 | 2021 |
CrowdSim: Uma ferramenta desenvolvida para Simulação de Multidões VJ Cassol, RA Rodrigues, LCC Carneiro, A Silva, SR Musse | 15 | 2012 |
Gaming Abroad: o uso de Gamificação no projeto de um sistema para Apoio a Turistas RE Paffrath, VJ Cassol XIII SBGames, 429-437, 2014 | 14 | 2014 |
From their environment to their behavior: a procedural approach to model groups of virtual agents R Hocevar, F Marson, V Cassol, H Braun, R Bidarra, SR Musse Intelligent Virtual Agents: 12th International Conference, IVA 2012, Santa …, 2012 | 13 | 2012 |
Simulating crowds in egress scenarios VJ Cassol, SR Musse, CR Jung, NI Badler Springer International Publishing, 2017 | 11 | 2017 |
An experience-based approach to simulate virtual crowd behaviors under the influence of alcohol VJ Cassol, CMD Bianco, A Carvalho, J Brasil, M Monteiro, SR Musse Intelligent Virtual Agents: 15th International Conference, IVA 2015, Delft …, 2015 | 11 | 2015 |
Simulation of autonomous agents using terrain reasoning VJ Cassol, FP Marson, M Vendramini, M Paravisi, AL Bicho, CR Jung, ... Proc. the Twelfth IASTED International Conference on Computer Graphics and …, 2011 | 11 | 2011 |
An approach to validate crowd simulation software: a case study on crowdsim VJ Cassol, JO Brasil, ABF Neto, A Braun, SR Musse 2015 14th Brazilian Symposium on Computer Games and Digital Entertainment …, 2015 | 6 | 2015 |
Lodus: A multi-level framework for simulating environment and population-a contagion experiment on a pandemic world GF Silva, V Cassol, ABF Neto, A Antonitsch, D Schaffer, SR Musse, ... 2020 IEEE International Smart Cities Conference (ISC2), 1-8, 2020 | 5 | 2020 |
Crowdsim: a framework to estimate safety of egress performance in real life scenarios VJ Cassol Pontifícia Universidade Católica do Rio Grande do Sul, 2016 | 5 | 2016 |
Procedural hair generation VJ Cassol, FP Marson, SR Musse 2009 VIII Brazilian Symposium on Games and Digital Entertainment, 185-190, 2009 | 5 | 2009 |
Crowdvis: a framework for real time crowd visualization H Braun, VJ Cassol, R Hocevar, FP Marson, SR Musse Proceedings of the 28th Annual ACM Symposium on Applied Computing, 989-995, 2013 | 4 | 2013 |
An authoring tool to provide group and crowd animation using Natural Language scripts G Mainardi, A Normoyle, V Cassol, N Badler, SR Musse 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021 | 2 | 2021 |
Crowd simulation VJ Cassol, SR Musse, CR Jung, NI Badler, VJ Cassol, SR Musse, ... Simulating Crowds in Egress Scenarios, 19-45, 2017 | 2 | 2017 |
Dynamic terrains applying pseudo-infinity and synthesized by Bezier curves R De Toni, F Marson, VJ Cassol Simp/’osio Brasileiro de Jogos e Entretenimento Digital, 2016 | 2 | 2016 |
A procedural approach to simulate virtual agents behaviors in indoor environments LM Flach, VJ Cassol, FP Marson, SR Musse Intelligent Virtual Agents. Springer, 448, 2013 | 2 | 2013 |
Utilização de Máquina de Turing aplicada a um problema de comparação de Listas de Palavras VJ Cassol, L Lopes, AD Riva Revista Brasileira de Computação Aplicada 2 (2), 32-46, 2010 | 2 | 2010 |