Edwin Daniel Oña Simbaña
Cited by
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Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
P Fernández-González, M Carratalá-Tejada, E Monge-Pereira, ...
Journal of neuroengineering and rehabilitation 16, 1-10, 2019
Robotics in health care: Perspectives of robot-aided interventions in clinical practice for rehabilitation of upper limbs
ED Oña, JM Garcia-Haro, A Jardón, C Balaguer
Applied sciences 9 (13), 2586, 2019
A Review of Robotics in Neurorehabilitation: Towards an Automated Process for Upper Limb
ED Oña, R Cano-de la Cuerda, P Sánchez-Herrera, C Balaguer, A Jardón
Journal of Healthcare Engineering 2018 (9758939), 19, 2018
Effectiveness of serious games for leap motion on the functionality of the upper limb in Parkinson's disease: a feasibility study
ED Oña, C Balaguer, R Cano-de la Cuerda, S Collado-Vázquez, ...
Computational intelligence and neuroscience 2018, 2018
Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: Randomized controlled trial
A Cuesta-Gómez, P Sánchez-Herrera-Baeza, ED Oña-Simbaña, ...
Journal of neuroengineering and rehabilitation 17, 1-10, 2020
Review of automated systems for upper limbs functional assessment in neurorehabilitation
ED Oña Simbaña, P Sánchez-Herrera Baeza, A Jardón Huete, ...
IEEE Access 7, 32352-32367, 2019
Service robots in catering applications: A review and future challenges
JM Garcia-Haro, ED Oña, J Hernandez-Vicen, S Martinez, C Balaguer
Electronics 10 (1), 47, 2020
Validity of a fully-immersive VR-based version of the box and blocks test for upper limb function assessment in Parkinson’s disease
ED Oña, A Jardón, A Cuesta-Gómez, P Sánchez-Herrera-Baeza, ...
Sensors 20 (10), 2773, 2020
The impact of a novel immersive virtual reality technology associated with serious games in Parkinson’s disease patients on upper limb rehabilitation: a mixed methods …
P Sánchez-Herrera-Baeza, R Cano-de-la-Cuerda, ED Oña-Simbaña, ...
Sensors 20 (8), 2168, 2020
Robot-aided systems for improving the assessment of upper limb spasticity: A systematic review
R De-la-Torre, ED Oña, C Balaguer, A Jardón
Sensors 20 (18), 5251, 2020
Feasibility and efficacy of a virtual reality game-based upper extremity motor function rehabilitation therapy in patients with chronic stroke: A pilot study
Á Aguilera-Rubio, A Cuesta-Gómez, A Mallo-López, A Jardón-Huete, ...
International journal of environmental research and public health 19 (6), 3381, 2022
The automated box and blocks test an autonomous assessment method of gross manual dexterity in stroke rehabilitation
ED Oña, A Jardón, C Balaguer
Towards Autonomous Robotic Systems: 18th Annual Conference, TAROS 2017 …, 2017
Towards a framework for rehabilitation and assessment of upper limb motor function based on serious games
ED Oña, C Balaguer, A Jardón
2018 IEEE 6th international conference on serious games and applications for …, 2018
Automatic Outcome in Manual Dexterity Assessment Using Colour Segmentation and Nearest Neighbour Classifier
ED Oña, P Sánchez-Herrera, A Cuesta-Gómez, S Martinez, A Jardón, ...
Sensors 18 (9), 2876, 2018
Assessment of Manual Dexterity in VR: Towards a Fully Automated Version of the Box and Blocks Test.
ED Oña, JA García, W Raffe, A Jardón, C Balaguer
Studies in health technology and informatics 266, 57-62, 2019
Evaluating a VR-based box and blocks test for automatic assessment of manual dexterity: A preliminary study in Parkinson’s disease
ED Oña, A Cuesta-Gomez, JA Garcia, W Raffe, P Sánchez-Herrera, ...
2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019
Towards automated assessment of upper limbs motor function based on fugl-meyer test and virtual environment
ED Oña, A Jardón, E Monge, F Molina, R Cano, C Balaguer
International Conference on NeuroRehabilitation, 297-301, 2018
Waiter robot application: Balance control for transporting objects
J miguel Garcia-Haro, ED Oña, S Martinez, J Hernandez-Vicen, ...
2018 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2018
Effects of EMG-controlled video games on the upper limb functionality in patients with multiple sclerosis: a feasibility study and development description
ED Oña, S Marcos-Anton, DS Copaci, J Arias, R Cano-de-la-Cuerda, ...
Computational Intelligence and Neuroscience 2022, 2022
El Automatizado Box & Blocks Test. Sistema automático de evaluación de destreza manual gruesa
ED Oña, A Jardón Huete, C Balaguer, A Cuesta Gómez, ...
XXXVII Jornadas de Automática, 732-739, 2016
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