Evolving plastic neuromodulated networks for behavior emergence of autonomous virtual characters Y Nogueira, C F. de Brito, C Vidal, J Cavalcante-Neto Artificial Life Conference Proceedings, 577-584, 2013 | 14 | 2013 |
A minimal training strategy to play flappy bird indefinitely with NEAT MG Cordeiro, PBS Serafim, YLB Nogueira, CA Vidal, JBC Neto 2019 18th Brazilian Symposium on Computer Games and Digital Entertainment …, 2019 | 10 | 2019 |
On the development of an autonomous agent for a 3d first-person shooter game using deep reinforcement learning PBS Serafim, YLB Nogueira, C Vidal, J Cavalcante-Neto 2017 16th Brazilian Symposium on Computer Games and Digital Entertainment …, 2017 | 10 | 2017 |
An emotional virtual character: A deep learning approach with reinforcement learning G Gomes, CA Vidal, JBC Neto, YLB Nogueira 2019 21st Symposium on Virtual and Augmented Reality (SVR), 223-231, 2019 | 9 | 2019 |
Towards playing a 3d first-person shooter game using a classification deep neural network architecture PBS Serafim, YLB Nogueira, CA Vidal, JBC Neto 2017 19th Symposium on Virtual and Augmented Reality (SVR), 120-126, 2017 | 9 | 2017 |
Emergence of autonomous behaviors of virtual characters through simulated reproduction Y Nogueira, C F. de Brito, C Vidal, J Cavalcante-Neto Artificial Life Conference Proceedings, 750-757, 2013 | 9 | 2013 |
Towards intrinsic autonomy through evolutionary computation YLB Nogueira, CEF de Brito, CA Vidal, JB Cavalcante-Neto Artificial Intelligence Review 53 (6), 4449-4473, 2020 | 7 | 2020 |
Evaluating competition in training of deep reinforcement learning agents in first-person shooter games PBS Serafim, YLB Nogueira, CA Vidal, JBC Neto 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment …, 2018 | 7 | 2018 |
Emergent vision system of autonomous virtual characters YLB Nogueira, CEF de Brito, CA Vidal, JBC Neto Neurocomputing 173, 1851-1867, 2016 | 6 | 2016 |
A modeling environment for reinforcement learning in games G Gomes, CA Vidal, JB Cavalcante-Neto, YLB Nogueira Entertainment Computing 43, 100516, 2022 | 4 | 2022 |
A robust automatic license plate recognition system for embedded devices LS Fernandes, FHS Silva, EF Ohata, A Medeiros, AVL Neto, ... Intelligent Systems: 9th Brazilian Conference, BRACIS 2020, Rio Grande …, 2020 | 4 | 2020 |
Two level control of non-player characters for navigation in 3d games scenes: A deep reinforcement learning approach G Gomes, CA Vidal, JB Cavalcante-Neto, YLB Nogueira 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021 | 3 | 2021 |
Investigating deep q-network agent sensibility to texture changes on FPS games PB de Sousa Serafim, YLB Nogueira, CA Vidal, JB Cavalcante-Neto, ... 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020 | 3 | 2020 |
Autonomous foraging with sarsa-based deep reinforcement learning A Mesquita, Y Nogueira, C Vidal, J Cavalcante-Neto, P Serafim 2020 22nd Symposium on Virtual and Augmented Reality (SVR), 425-433, 2020 | 3 | 2020 |
An autonomous emotional virtual character: an approach with deep and goal-parameterized reinforcement learning GF Gomes, CA Vidal, JBC Neto, YLB Nogueira Journal on Interactive Systems 11 (1), 27-44, 2020 | 3 | 2020 |
A nervous system model for direct dynamics animation control based on evolutionary computation YLB Nogueira, CA Vidal, JB Cavalcante-Neto Proceedings of the 2008 ACM symposium on Applied computing, 1793-1800, 2008 | 3 | 2008 |
Ai4u: A tool for game reinforcement learning experiments G Gomes, CA Vidal, JB Cavalcante-Neto, YLB Nogueira 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020 | 2 | 2020 |
On the Use of Cultural Enhancement Strategies to Improve the NEAT Algorithm ALA Paulino, YLB Nogueira, JPP Gome, CLC Mattos, LR Rodrigues 2020 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2020 | 2 | 2020 |
Integraçao mente e ambiente para a geraçao de comportamentos emergentes em personagens virtuais autônomos através da evoluçao de redes neurais artificiais YLB Nogueira | 2 | 2014 |
Arpong: A viability case study of markerless ar-based interface to computer games with webcam YLB Nogueira, MO Freitas, CA Vidal, JB Cavalcante-Neto IX SBGames-Florianópolis-SC, 236-239, 2010 | 2 | 2010 |