Jenny Brusk
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DEAL-A Serious Game For CALL Practicing Conversational Skills In The Trade Domain
P Wik, A Hjalmarson, J Brusk
Workshop on Speech and Language Technology in Education, 2007
362007
DEAL-A Serious Game For CALL Practicing Conversational Skills In The Trade Domain
P Wik, A Hjalmarson, J Brusk
Workshop on Speech and Language Technology in Education, 2007
362007
Dealing with DEAL: a dialogue system for conversation training
A Hjalmarsson, P Wik, J Brusk
Proceedings of the 8th SIGdial Workshop on Discourse and Dialogue, 132-135, 2007
342007
Deal: dialogue management in scxml for believable game characters
J Brusk, T Lager, A Hjalmarsson, P Wik
Proceedings of the 2007 conference on Future Play, 137-144, 2007
322007
Gameplay Design Patterns for Game Dialogues.
J Brusk, S Björk
DiGRA Conference, 2009
272009
Inclusive game design: audio interface in a graphical adventure game
PA Östblad, H Engström, J Brusk, P Backlund, U Wilhelmsson
Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, 1-8, 2014
172014
Including visually impaired players in a graphical adventure game: A study of immersion
H Engström, J Brusk, PA Östblad
IADIS International Journal on Computer Science and Information System 10 (2 …, 2015
162015
Steps Towards Creating Socially Competent Game Characters
J Brusk
152014
Inclusive game design facilitating shared gaming experience
UI Wilhelmsson, H Engström, J Brusk, PA Östblad
Journal of Computing in Higher Education 29 (3), 574-598, 2017
122017
Prototyping tools for game writers
H Engström, J Brusk, P Erlandsson
The Computer Games Journal 7 (3), 153-172, 2018
72018
Dialogue management for social game characters using statecharts
J Brusk
Proceedings of the 2008 International Conference on Advances in Computer …, 2008
62008
Computer assisted conversation training for second language learners
P Wik¹, A Hjalmarsson¹, J Brusk
62007
Computer assisted conversation training for second language learners
P Wik¹, A Hjalmarsson¹, J Brusk
62007
Gameplay Design Patterns for Game Dialogues. Paper presentation at DiGRA 2009: Breaking New Ground: Innovation in Games, Play
J Brusk, S Björk
Practice and Theory. London, UK, 2009
52009
Developing Natural Language Enabled Games in SCXML.
J Brusk, T Lager
J. Adv. Comput. Intell. Intell. Informatics 12 (2), 156-163, 2008
52008
Accessible game culture using inclusive game design-participating in a visual culture that you cannot see
UI Wilhelmsson, H Engstrom, J Brusk, PA Ostblad
2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015
42015
Don’t tell anyone! two experiments on gossip conversations
J Brusk, R Artstein, D Traum
Proceedings of the SIGDIAL 2010 Conference, 193-200, 2010
42010
Developing natural language enabled games in (Extended) SCXML
J Brusk, T Lager
Proceedings from the international symposium on intelligence techniques in …, 2007
42007
Marvinter: A case study of an inclusive transmedia storytelling production
J Brusk, H Engström
Convergence 27 (1), 103-123, 2021
32021
Activities to Support Sustainable Inclusive Game Design Processes
T Westin, J Brusk, H Engström
EAI Endorsed Transactions on Creative Technologies 6 (20), 2019
32019
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