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Jeff Orkin
Jeff Orkin
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Three states and a plan: the AI of FEAR
J Orkin
Game developers conference 2006, 4, 2006
3072006
Applying goal-oriented action planning to games
O Jeff
AI game programming wisdom 2, 217-228, 2003
1832003
The restaurant game: Learning social behavior and language from thousands of players online.
J Orkin, D Roy
J. Game Dev. 3 (1), 39-60, 2008
1642008
Agent architecture considerations for real-time planning in games
J Orkin
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2005
1412005
Crowdsourcing human-robot interaction: New methods and system evaluation in a public environment
C Breazeal, N DePalma, J Orkin, S Chernova, M Jung
Journal of Human-Robot Interaction 2 (1), 82-111, 2013
1122013
Symbolic representation of game world state: Toward real-time planning in games
J Orkin
Proceedings of the AAAI Workshop on Challenges in Game Artificial …, 2004
972004
Automatic learning and generation of social behavior from collective human gameplay
J Orkin, D Roy
Proceedings of The 8th International Conference on Autonomous Agents and …, 2009
942009
Crowdsourcing HRI through online multiplayer games
S Chernova, J Orkin, C Breazeal
2010 AAAI Fall Symposium Series, 2010
532010
Semi-automated dialogue act classification for situated social agents in games
J Orkin, D Roy
Agents for Games and Simulations II: Trends in Techniques, Concepts and …, 2011
242011
Collective artificial intelligence: simulated role-playing from crowdsourced data
JD Orkin
Massachusetts Institute of Technology, 2013
232013
Learning Meanings of Words and Constructions, Grounded in a Virtual Game.
H Reckman, J Orkin, DK Roy
KONVENS, 67-75, 2010
222010
Understanding speech in interactive narratives with crowdsourced data
J Orkin, D Roy
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2012
182012
Simple techniques for coordinated behavior
J Orkin, J Kelly
AI Game Programing Wisdom 2, 2004
182004
Tips from the Trenches
J Orkin
AI Game Programming Wisdom 1, 12
1812
Semi-automatic task recognition for interactive narratives with EAT & RUN
J Orkin, T Smith, H Reckman, D Roy
Proceedings of the intelligent narrative technologies iii workshop, 1-8, 2010
172010
Constraining Autonomous Character Behavior with Human Concepts
J Orkin
IA Game Programming Wisdom 2, 2003
112003
Behavior compilation for ai in games
J Orkin, T Smith, D Roy
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2010
102010
AI Game Programming Wisdom 2
J Orkin
Charles River Media Inc, 2004
102004
Learning plan networks in conversational video games
JD Orkin
Massachusetts Institute of Technology, 2007
92007
A general-purpose trigger system
J Orkin
AI game programming wisdom, 46-54, 2002
92002
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