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Matthew Gaydos
Matthew Gaydos
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Cited by
Cited by
Year
Role playing games for scientific citizenship
MJ Gaydos, KD Squire
Cultural Studies of Science Education 7, 821-844, 2012
862012
Seeing change in time: Video games to teach about temporal change in scientific phenomena
J Corredor, M Gaydos, K Squire
Journal of Science Education and Technology 23, 324-343, 2014
812014
Seriously considering design in educational games
M Gaydos
Educational researcher 44 (9), 478-483, 2015
622015
Hybrid augmented reality for participatory learning: The hidden efficacy of multi-user game-based simulation
S Oh, HJ So, M Gaydos
IEEE Transactions on Learning Technologies 11 (1), 115-127, 2017
532017
Patterns of engagement in an educational massively multiplayer online game: A multidimensional view
JA Ruiperez-Valiente, M Gaydos, L Rosenheck, YJ Kim, E Klopfer
IEEE Transactions on Learning Technologies 13 (4), 648-661, 2020
402020
What is game-based learning? Past, present, and future
M Jan, M Gaydos
Educational Technology, 6-11, 2016
352016
A method for obtaining psychophysical estimates of movement costs
DA Rosenbaum, MJ Gaydos
Journal of Motor Behavior 40 (1), 11-17, 2008
242008
Language games: How gaming communities shape second-language literacy
J Corredor, M Gaydos
Bridging literacies with videogames, 103-127, 2014
182014
Citizen science: Designing a game for the 21st century
M Gaydos, K Squire
Interdisciplinary models and tools for serious games: Emerging concepts and …, 2010
182010
From Egypt to Wisconsin: tactical innovation with digital media
K Squire, M Gaydos
Critical Studies in Education 54 (1), 57-71, 2013
172013
Designing for identity in game-based learning
MJ Gaydos, BM Devane
Mind, Culture, and Activity 26 (1), 61-74, 2019
162019
‘Wicked problems’ as catalysts for learning in educational ethics games
A Nardo, M Gaydos
Ethics and Education 16 (4), 492-509, 2021
92021
Science sims and games: Best design practices and fave flops
MC Johnson-Glenberg, C Savio-Ramos, KK Perkins, EB Moore, ...
Boulder, CO: International Society of the Learning Sciences, 2014
82014
Design-based research and video game based learning: Developing the educational video game" Citizen Science"
MJ Gaydos
The University of Wisconsin-Madison, 2013
72013
Rhythm games and learning
M Gaydos
International Society of the Learning Sciences (ISLS), 2010
72010
Developing a Geography Game for Singapore Classrooms.
M Gaydos
ICLS, 2016
62016
Learning and research in the web 2 era: opportunities for research.
VL Peters, JD Slotta, A Forte, AS Bruckman, JJ Lee, M Gaydos, C Hoadley, ...
ICLS (3), 237-244, 2008
52008
Introduction to special issue on games+ learning+ society
K Squire, M Gaydos, B DeVane
Educational Technology 56 (3), 3-5, 2016
42016
What Is Game-Based Learning? Past Present and Future [J]
J Mingfong, G Matthew
Educational Technology 53 (3), 6-11, 2016
32016
Co-Designing Educational Games for Classrooms.
M Gaydos
International Journal of Designs for Learning 12 (1), 54-63, 2021
22021
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