Amon Rapp
Amon Rapp
Assistant Professor at Università degli Studi di Torino
Verified email at di.unito.it
TitleCited byYear
Visualization of human behavior data: the quantified self
A Marcengo, A Rapp
Innovative approaches of data visualization and visual analytics, 236-265, 2014
682014
Personal informatics for everyday life: How users without prior self-tracking experience engage with personal data
A Rapp, F Cena
International Journal of Human-Computer Studies 94, 1-17, 2016
672016
Designing interactive systems through a game lens: An ethnographic approach
A Rapp
Computers in human behavior 71, 455-468, 2017
532017
Self-monitoring and technology: challenges and open issues in personal informatics
A Rapp, F Cena
International Conference on Universal Access in Human-Computer Interaction …, 2014
492014
Know thyself: a theory of the self for personal informatics
A Rapp, M Tirassa
Human–Computer Interaction 32 (5-6), 335-380, 2017
362017
A qualitative investigation of gamification: Motivational factors in online gamified services and applications
A Rapp
Gamification: Concepts, Methodologies, Tools, and Applications, 32-48, 2015
282015
From games to gamification: A classification of rewards in World of Warcraft for the design of gamified systems
A Rapp
Simulation & Gaming 48 (3), 381-401, 2017
272017
Interacting with social networks of intelligent things and people in the world of gastronomy
L Console, F Antonelli, G Biamino, F Carmagnola, F Cena, E Chiabrando, ...
ACM Transactions on Interactive Intelligent Systems (TiiS) 3 (1), 4, 2013
232013
Playing in the wild: enhancing user engagement in field evaluation methods
A Rapp, A Marcengo, L Console, R Simeoni
Proceeding of the 16th international academic MindTrek conference, 227-228, 2012
212012
Drawing inspiration from World of Warcraft: Gamification design elements for behavior change technologies
A Rapp
Interacting with computers 29 (5), 648-678, 2017
192017
Narrating the quantified self
D Hilviu, A Rapp
Adjunct Proceedings of the 2015 ACM International Joint Conference on …, 2015
192015
Affordances for self-tracking wearable devices
A Rapp, F Cena
Proceedings of the 2015 ACM International Symposium on Wearable Computers …, 2015
162015
Beyond gamification: Enhancing user engagement through meaningful game elements.
A Rapp
FDG, 485-487, 2013
162013
Using game mechanics for field evaluation of prototype social applications: a novel methodology
A Rapp, F Cena, C Gena, A Marcengo, L Console
Behaviour & Information Technology 35 (3), 184-195, 2016
152016
Wearable accessories for cycling: tracking memories in urban spaces
A Matassa, A Rapp, R Simeoni
Atelier of Smart Garments and Accessories, held in conjunction with 2013 ACM …, 2013
152013
Personal informatics for sport: meaning, body, and social relations in amateur and elite athletes
A Rapp, L Tirabeni
ACM Transactions on Computer-Human Interaction (TOCHI) 25 (3), 16, 2018
142018
New frontiers of quantified self: finding new ways for engaging users in collecting and using personal data
A Rapp, F Cena, J Kay, B Kummerfeld, F Hopfgartner, T Plumbaum, ...
Adjunct Proceedings of the 2015 ACM International Joint Conference on …, 2015
142015
Strengthening gamification studies: Current trends and future opportunities of gamification research
A Rapp, F Hopfgartner, J Hamari, C Linehan, F Cena
International Journal of Human-Computer Studies 127, 1-6, 2019
122019
New frontiers of quantified self 2: going beyond numbers
A Rapp, F Cena, J Kay, B Kummerfeld, F Hopfgartner, T Plumbaum, ...
2016 ACM International Joint Conference on Pervasive and Ubiquitous …, 2016
112016
Self-Monitoring of Emotions: a Novel Personal Informatics Solution for an Enhanced Self-Reporting.
F Cena, I Lombardi, A Rapp, F Sarzotti
UMAP Workshops, 2014
112014
The system can't perform the operation now. Try again later.
Articles 1–20