Identification of FOXP2 truncation as a novel cause of developmental speech and language deficits KD MacDermot, E Bonora, N Sykes, AM Coupe, CSL Lai, SC Vernes, ... The American Journal of Human Genetics 76 (6), 1074-1080, 2005 | 504 | 2005 |
Emancipation, equality and education: Rancière's critique of Bourdieu and the question of performativity C Pelletier Discourse: Studies in the cultural politics of education 30 (2), 137-150, 2009 | 114 | 2009 |
Continuing professional development in ICT for teachers: A literature review C Daly, N Pachler, C Pelletier Becta, 2009 | 84 | 2009 |
Games and learning: What's the connection? C Pelletier MIT Press 1 (1), 83-101, 2009 | 80 | 2009 |
The Experiences of International Students in UK Higher Education: a review of unpublished research D Leonard, C Pelletier, L Morley UKCOSA: The Council for International Education, 2003 | 62 | 2003 |
Learning to play in digital games C Pelletier, M Oliver Learning, media and technology 31 (4), 329-342, 2006 | 61 | 2006 |
The uses of literacy in studying computer games: Comparing students' oral and visual representations of games. C Pelletier English Teaching: Practice and Critique 4 (1), 40-59, 2005 | 48 | 2005 |
Gaming in context: How young people construct their gendered identities in playing and making games C Pelletier Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming, 145-160, 2008 | 44 | 2008 |
Rancière and the poetics of the social sciences C Pelletier International Journal of Research & Method in Education 32 (3), 267-284, 2009 | 41 | 2009 |
Studying games in school: a framework for media education C Pelletier DIGRA, 2005 | 31 | 2005 |
Game design as textual poaching: media literacy, creativity and game-making C Pelletier, A Burn, D Buckingham E-learning and Digital Media 7 (1), 90-107, 2010 | 29 | 2010 |
Playful simulations rather than serious games: medical simulation as a cultural practice C Pelletier, R Kneebone Games and Culture 11 (4), 365-389, 2016 | 28 | 2016 |
Activity theory and learning from digital games: implications for game design M Oliver, C Pelletier Proceedings of Digital Generations: Children, young people and new media, 67-92, 2004 | 28 | 2004 |
The experiences of international students in UK higher education: A review of unpublished research C Pelletier London: UKCISA, 2003 | 27 | 2003 |
Activity theory and learning from digital games: Developing and analytical methodology M Oliver, C Pelletier Digital Generations: Children, Young People and New Media, 67-88, 2006 | 22 | 2006 |
Reconfiguring Interactivity, Agency and Pleasure in the Education and Computer Games Debate—Using Žižek's Concept of Interpassivity to Analyse Educational Play C Pelletier E-Learning and Digital Media 2 (4), 317-326, 2005 | 19 | 2005 |
The things we learned on Liberty Island: Designing games to help people become competent game players M Oliver, C Pelletier | 19 | 2005 |
Continuing Professional Development in ICT for teachers C Daly, N Pachler, C Pelletier Becta, 2009 | 17 | 2009 |
New technologies, new identities: the university in the informational age C Pelletier Routledge, 2004 | 17 | 2004 |
No time or place for universal teaching: The Ignorant Schoolmaster and contemporary work on pedagogy C Pelletier Jacques Rancière and the Contemporary Scene, 99-116, 2012 | 16 | 2012 |