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Luís Lucas Pereira
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Year
Design guidelines for learning games: The living forest game design case
LL Pereira, LG Roque
Proceedings of DiGRA, 2009
212009
Towards a game experience design model centered on participation
LL Pereira, L Roque
CHI'12 Extended Abstracts on Human Factors in Computing Systems, 2327-2332, 2012
192012
The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation
D Pires, B Furtado, T Carregã, L Reis, LL Pereira, R Craveirinha, L Roque
Proceedings of the 8th Audio Mostly Conference, 1-7, 2013
132013
A canvas for participation-centered game design
LL Pereira, R Craveirinha, L Roque
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
122019
Understanding the Videogame Medium through Perspectives of Participation.
LL Pereira, L Roque
DiGRA Conference, 2013
122013
Machines of Disquiet
LL Pereira
Textual Machines International Symposium. University of Georgia, Athens …, 2015
112015
Machines of disquiet: textual experience in the LDoD archive
LL Pereira, M Portela, L Roque
MATLIT: Materialidades Da Literatura 6 (3), 59-71, 2018
102018
Literatura eletrónica para crianças: o caso do projeto “Murais e Literatura: A Criação Digital em Contexto Educativo”
R Torres, AM Machado, A Albuquerque e Aguilar, J Andrade, T Estefani, ...
Leitura: Teoria & Prática 37 (75), 39-66, 2019
72019
A study on the accessibility of touch and gesture interaction with senior users through a prototype game based on the activity of" vindima
AL Abrahão, A Cavalcanti, L Pereira, L Roque
Proceedings of 7th SBGames, 211-220, 2013
72013
Fátima postmortem
LL Pereira, L Roque
Online-Heidelberg Journal of Religions on the Internet 5, 2014
62014
Gameplay experience evaluation centered on participation: the fátima game design case
LL Pereira, L Roque
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 1131-1136, 2013
52013
Accessibility Study of Touch and Gesture Interaction with Seniors.
AL Abrahão, A Cavalcanti, L Pereira, L Roque
Journal on Interactive Systems 5 (2), 2014
42014
What You Draw Is What You Play: a natural approach to participatory game creation
LL Pereira, PM Santa, L Roque
University of Coimbra, Coimbra, 2014
42014
A Preliminary Evaluation of a Participation-centered Gameplay Experience Design Model
LL Pereira, L Roque
International Conference on Human Factors in Computing and Informatics, 332-348, 2013
42013
Mapping controls on a 2D user drawn racetracks driving game-an usability assessment
F Rocha, P Machado Santa, JCS Cardoso, LL Pereira, L Roque
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
32019
LdoD Archive: User Experience and Identity Design Processes
T Santos, LL Pereira
Digital Literary Studies. International conference 15, 2015
32015
Designing a VR-Simulation Module to Support Marine Pollution Control Training
J Silva, JCS Cardoso, L Pereira, L Roque
International Conference on Entertainment Computing, 373-379, 2023
2023
Check for updates Designing a VR-Simulation Module to Support Marine Pollution Control Training João Silval (), Jorge CS Cardoso2 (), Luís Pereira², and Licínio Roque² 2
J Silval, JCS Cardoso, L Pereira, L Roque
Entertainment Computing–ICEC 2023: 22nd IFIP TC 14 International Conference …, 2023
2023
Aesthetic Perspectives on Computational Media Design
R Craveirinha, LL Pereira, M Seiça, L Roque
Entertainment Computing–ICEC 2021: 20th IFIP TC 14 International Conference …, 2021
2021
" Oralengas" go to school. A first experiment
AM Machado, R Torres, A Albuquerque e Aguilar, JZ Andrade, LL Pereira, ...
2020
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