The media literacy of children and young people: A review of the research literature D Buckingham, S Banaji, D Carr, S Cranmer, R Willett Ofcom, 2005 | 474 | 2005 |
Computer Games: Text, narrative and play D Carr, D Buckingham, A Burn, G Schott Narrative and Play Cambridge: Polity, 2006 | 325 | 2006 |
Computer Games: Text, narrative and play D Carr, D Buckingham, A Burn, G Schott Polity Press, 2006 | 325 | 2006 |
Contexts, gaming pleasures, and gendered preferences D Carr Simulation & gaming 36 (4), 464-482, 2005 | 231 | 2005 |
Learning in virtual worlds: Using communities of practice to explain how people learn from play M Oliver, D Carr British journal of educational technology 40 (3), 444-457, 2009 | 172 | 2009 |
Education 2.0?: Designing the Web for Teaching and Learning: a Commentary N Selwyn Teaching and Learning Research Programme, 2008 | 97* | 2008 |
Learning, teaching and ambiguity in virtual worlds D Carr, M Oliver, A Burn Researching learning in virtual worlds, 17-30, 2010 | 80 | 2010 |
Play dead: Genre and affect in Silent Hill and Planescape Torment D Carr Game Studies 3, 2003 | 80 | 2003 |
Games and Gender D Carr Computer Games: Text, narrative and play, 162-178, 2006 | 68 | 2006 |
Playing with Lara D Carr ScreenPlay (King and Krzywinska, eds.), 171-180, 2002 | 68 | 2002 |
Textual Analysis, Digital Games, Zombies D Carr DiGRA 2009 conference: breaking new ground: innovation in games, play …, 2009 | 61 | 2009 |
Space, navigation and affect D Carr Computer games: Text, narrative and play, 59-71, 2006 | 52 | 2006 |
Games and Narrative D Carr Computer games: Text, narrative and play, 30-44, 2006 | 50 | 2006 |
Constructing disability in online worlds; conceptualising disability in online research D Carr Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds …, 2011 | 46 | 2011 |
Play and pleasure D Carr Computer Games: Text Narrative and Play, Polity Press, UK: Cambridge, 2006 | 46 | 2006 |
Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space D Carr, G Schott, A Burn, D Buckingham Media International Australia 110 (1), 19-30, 2004 | 46 | 2004 |
Model driven performance analysis of enterprise information systems J Skene, W Emmerich Electronic Notes in Theoretical Computer Science 82 (6), 147-157, 2003 | 39 | 2003 |
Ability, disability and dead space D Carr Game Studies 14 (2), 2014 | 38 | 2014 |
Computer games: Text, narrative and play A Burn, D Buckingham, D Carr, G Schott, J Thompson Polity Press, 2006 | 36 | 2006 |
Learning and virtual worlds D Carr Education 2, 13-17, 2008 | 35 | 2008 |