Isabela Gasparini
Isabela Gasparini
UDESC - Santa Catarina State University
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Cited by
Tailored gamification: A review of literature
ACT Klock, I Gasparini, MS Pimenta, J Hamari
International Journal of Human-Computer Studies 144, 102495, 2020
Analysing gamification elements in educational environments using an existing Gamification taxonomy
AM Toda, ACT Klock, W Oliveira, PT Palomino, L Rodrigues, L Shi, ...
Smart Learning Environments 6 (1), 1-14, 2019
Gamification in e-learning systems: A conceptual model to engage students and its application in an adaptive e-learning system
AC Tomé Klock, LF Cunha, MF Carvalho, B Eduardo Rosa, ...
International Conference on Learning and Collaboration Technologies, 595-607, 2015
Contribuições do Google Sala de Aula para o ensino híbrido
EP Schiehl, I Gasparini
Renote 14 (2), 2016
Análise das técnicas de Gamificação em Ambientes Virtuais de Aprendizagem
ACT Klock, MF de Carvalho, BE Rosa, I Gasparini
RENOTE 12 (2), 2014
de Oliveira
MJ Santos, LE Araújo
A persistência política dos movimentos negros brasileiros, 2001
A taxonomy of game elements for gamification in educational contexts: Proposal and evaluation
AM Toda, W Oliveira, AC Klock, PT Palomino, M Pimenta, I Gasparini, ...
2019 IEEE 19th International Conference on Advanced Learning Technologies …, 2019
AdaptWeb: an adaptive web-based courseware
V Freitas, VP Marçal, I Gasparini, MA Amaral, ML Proenca, MAC Brunetto, ...
ICTE, Badajoz, Espanha, 2002
What publications metadata tell us about the evolution of a scientific community: the case of the Brazilian human–computer interaction conference series
SDJ Barbosa, MS Silveira, I Gasparini
Scientometrics 110 (1), 275-300, 2017
5W2H Framework: a guide to design, develop and evaluate the user-centered gamification
ACT Klock, I Gasparini, MS Pimenta
Proceedings of the 15th Brazilian Symposium on Human Factors in Computing …, 2016
Colaboração e cooperação–pertinência, concorrência ou complementaridade
Revista Produção On-line 7 (3), 2008
Does gamification matter? A systematic mapping about the evaluation of gamification in educational environments
ACT Klock, AN Ogawa, I Gasparini, MS Pimenta
Proceedings of the 33rd Annual ACM Symposium on Applied Computing, 2006-2012, 2018
Modelos de ensino híbrido: Um mapeamento sistemático da literatura
EP Schiehl, I Gasparini
Brazilian Symposium on Computers in Education (Simpósio Brasileiro de …, 2017
A systematic mapping on the learning analytics field and its analysis in the massive open online courses context
B Moissa, I Gasparini, A Kemczinski
International Journal of Distance Education Technologies (IJDET) 13 (3), 1-24, 2015
Personalized e-learning environments: considering students’ contexts
V Eyharabide, I Gasparini, S Schiaffino, M Pimenta, A Amandi
IFIP World Conference on Computers in Education, 48-57, 2009
Improving User Profiling for a Richer Personalization
I Gasparini, V Eyharabide, S Schiaffino, MS Pimenta, A Amandi, ...
Everybody is playing the game, but nobody’s rules are the same”: Towards adaptation of gamification based on users’ characteristics
ACT Klock, I Gasparini, MS Pimenta, JPM de Oliveira
Bulletin of the Technical Committee on Learning Technology 17 (4), 22-25, 2015
Visualizando 15 anos de IHC
I Gasparini, MH Kimura, MS Pimenta
Proceedings of the 12th brazilian symposium on human factors in computing …, 2013
Interação Humano-Computador e Experiência do Usuário
SDJ Barbosa, BS da Silva, MS Silveira, I Gasparini, T Darin, GDJ Barbosa
Vive la différence! a survey of cultural-aware issues in HCI
I Gasparini, MS Pimenta, JPM De Oliveira
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing …, 2011
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