Alex Zook
Alex Zook
Senior AI Engineer, NVIDIA; PhD Georgia Institute of Technology
Verified email at
Cited by
Cited by
Toward supporting stories with procedurally generated game worlds
K Hartsook, A Zook, S Das, MO Riedl
2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 297-304, 2011
AI for game production
MO Riedl, A Zook
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
Automated scenario generation: toward tailored and optimized military training in virtual environments
A Zook, S Lee-Urban, MO Riedl, HK Holden, RA Sottilare, KW Brawner
Proceedings of the international conference on the foundations of digital …, 2012
A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment
A Zook, MO Riedl
8th AAAI Conference on Artificial Intelligence and Interactive Digital …, 2012
Game conceptualization and development processes in the global game jam
A Zook, MO Riedl
Workshop proceedings of the 8th international conference on the foundations …, 2013
Food webs: Ordering species according to body size yields high degree of intervality
AE Zook, A Eklof, U Jacob, S Allesina
Journal of Theoretical Biology 271 (1), 106-113, 2011
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
Automatic game design via mechanic generation
A Zook, MO Riedl
Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014
Goal-driven conceptual blending: A computational approach for creativity
B Li, A Zook, N Davis, MO Riedl
Proceedings of the 2012 International Conference on Computational Creativity …, 2012
Automatic playtesting for game parameter tuning via active learning
A Zook, E Fruchter, MO Riedl
arXiv preprint arXiv:1908.01417, 2019
Monte-carlo tree search for simulation-based strategy analysis
A Zook, B Harrison, MO Riedl
arXiv preprint arXiv:1908.01423, 2019
Skill-based mission generation: A data-driven temporal player modeling approach
A Zook, S Lee-Urban, MR Drinkwater, MO Riedl
Proceedings of the The third workshop on Procedural Content Generation in …, 2012
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose.
K Siu, A Zook, MO Riedl
FDG 10, 14-22, 2014
Creativity support for novice digital filmmaking
N Davis, A Zook, B O'Neill, B Headrick, M Riedl, A Grosz, M Nitsche
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
Viewpoints AI: Procedurally Representing and Reasoning about Gestures.
M Jacob, A Zook, B Magerko
DiGRA conference, 2013
Formally Modeling Pretend Object Play
A Zook, B Magerko, M Riedl
8th ACM Conference on Creativity and Cognition, 2011
Generating and adapting game mechanics
A Zook, MO Riedl
Proceedings of the 2014 Foundations of Digital Games Workshop on Procedural …, 2014
A framework for exploring and evaluating mechanics in human computation games
K Siu, A Zook, MO Riedl
Proceedings of the 12th International Conference on the Foundations of …, 2017
Examining game world topology personalization
S Das, A Zook, MO Riedl
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
Understanding Human Creativity for Computational Play
AE Zook, MO Riedl, BS Magerko
2nd International Conference on Computational Creativity, 2011
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