Saeed Shafiee Sabet
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QUALINET white paper on definitions of immersive media experience (IMEx)
A Perkis, C Timmerer, S Baraković, JB Husić, S Bech, S Bosse, J Botev, ...
arXiv preprint arXiv:2007.07032, 2020
182020
Towards applying game adaptation to decrease the impact of delay on quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2018 IEEE International Symposium on Multimedia (ISM), 114-121, 2018
152018
Delay sensitivity classification of cloud gaming content
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Möller
Proceedings of the 12th ACM International Workshop on Immersive Mixed and …, 2020
102020
Influence of primacy, recency and peak effects on the game experience questionnaire
SS Sabet, C Griwodz, S Möller
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual …, 2019
92019
Towards the impact of gamers' adaptation to delay variation on gaming quality of experience
SS Sabet, S Schmidt, C Griwodz, S Möller
2019 Eleventh International Conference on Quality of Multimedia Experience …, 2019
82019
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience
SS Sabet, S Schmidt, S Zadtootaghaj, B Naderi, C Griwodz, S Möller
Proceedings of the 11th ACM Multimedia Systems Conference, 15-25, 2020
62020
Quality estimation models for gaming video streaming services using perceptual video quality dimensions
S Zadtootaghaj, S Schmidt, SS Sabet, S Möller, C Griwodz
Proceedings of the 11th ACM Multimedia Systems Conference, 213-224, 2020
62020
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2020 Twelfth International Conference on Quality of Multimedia Experience …, 2020
52020
A novel objective quality assessment method for perceptually-coded cloud gaming video
SS Sabet, MR Hashemi, S Shirmohammadi, M Ghanbari
2018 IEEE Conference on Multimedia Information Processing and Retrieval …, 2018
52018
A testing apparatus for faster and more accurate subjective assessment of quality of experience in cloud gaming
SS Sabet, MR Hashemi, M Ghanbari
2016 IEEE International Symposium on Multimedia (ISM), 463-466, 2016
52016
Assessing Interactive Gaming Quality of Experience Using a Crowdsourcing Approach
S Schmidt, B Naderi, SS Sabet, S Zadtootaghaj, S Möller
2020 Twelfth International Conference on Quality of Multimedia Experience …, 2020
32020
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services
S Schmidt, S Zadtootaghaj, SS Sabet, S Möller
2021 13th International Conference on Quality of Multimedia Experience …, 2021
2021
Delay Sensitivity Classification of Cloud Gaming Content
S Shafiee Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
arXiv e-prints, arXiv: 2004.05609, 2020
2020
PROCEEDINGS-IEEE 1ST CONFERENCE ON MULTIMEDIA INFORMATION PROCESSING AND RETRIEVAL, MIPR 2018
XL Liao, C Zhang, M Dong, X Chen, SS Sabet, MR Hashemi, ...
2018
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