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Rui Craveirinha
Rui Craveirinha
Verified email at dei.uc.pt
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Cited by
Year
Looking for the heart of interactive media: reflections on video games' emotional expression
R Craveirinha, L Roque
Proceedings of the 3rd International Conference on Fun and Games, 8-17, 2010
152010
Towards a Taxonomy for the Clarification of PCG Actors' Roles
R Craveirinha, N Barreto, L Roque
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
102016
An author-centric approach to procedural content generation
R Craveirinha, L Santos, L Roque
International Conference on Advances in Computer Entertainment Technology, 14-28, 2013
102013
The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation
D Pires, B Furtado, T Carregã, L Reis, LL Pereira, R Craveirinha, L Roque
Proceedings of the 8th Audio Mostly Conference, 1-7, 2013
92013
A canvas for participation-centered game design
LL Pereira, R Craveirinha, L Roque
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
82019
Exploring the design-space: The authorial game evolution tool case-study
R Craveirinha, L Roque
Proceedings of the 13th International Conference on Advances in Computer …, 2016
82016
Impact of game elements in players artistic experience
R Craveirinha, L Roque
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
62019
Zero lecture in game design
R Craveirinha, L Roque
Proceedings of X Simpósio Brasileiro de Games e Entretenimento Digital …, 2011
62011
Drama Online-a New Interactive Narrative Model designed for Online Play
R Craveirinha, L Roque
Prisma. com, 78-90, 2009
62009
Designing games with procedural content generation: An authorial approach
R Craveirinha, L Roque
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
52015
Designing a creature believability scale for videogames
N Barreto, R Craveirinha, L Roque
International Conference on Entertainment Computing, 257-269, 2017
42017
Studying an author-oriented approach to procedural content generation through participatory design
R Craveirinha, L Roque
International Conference on Entertainment Computing, 383-390, 2015
32015
Validating the Creature Believability Scale for Videogames
N Barreto, R Craveirinha, L Roque
International Conference on Entertainment Computing, 198-204, 2018
12018
The Authorial Game Evolution Tool for Player Experience Design
RAN Craveirinha
PQDT-Global, 2018
12018
Aesthetic Perspectives on Computational Media Design
R Craveirinha, LL Pereira, M Seiça, L Roque
International Conference on Entertainment Computing, 482-488, 2021
2021
ADAMASTOR: A Case Study on Generative Game Design
A Casaleiro, R Craveirinha, L Roque
2016
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