Looking for the heart of interactive media: reflections on video games' emotional expression R Craveirinha, L Roque Proceedings of the 3rd International Conference on Fun and Games, 8-17, 2010 | 18 | 2010 |
Towards a taxonomy for the clarification of PCG actors' roles R Craveirinha, N Barreto, L Roque Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 17 | 2016 |
A canvas for participation-centered game design LL Pereira, R Craveirinha, L Roque Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019 | 15 | 2019 |
The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation D Pires, B Furtado, T Carregã, L Reis, LL Pereira, R Craveirinha, L Roque Proceedings of the 8th Audio Mostly Conference, 1-7, 2013 | 15 | 2013 |
An author-centric approach to procedural content generation R Craveirinha, L Santos, L Roque Advances in Computer Entertainment: 10th International Conference, ACE 2013 …, 2013 | 15 | 2013 |
Exploring the design-space: The authorial game evolution tool case-study R Craveirinha, L Roque Proceedings of the 13th International Conference on Advances in Computer …, 2016 | 11 | 2016 |
Impact of game elements in players artistic experience R Craveirinha, L Roque Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019 | 9 | 2019 |
Zero lecture in game design R Craveirinha, L Roque Proceedings of X Simpósio Brasileiro de Games e Entretenimento Digital …, 2011 | 7 | 2011 |
Drama Online-a New Interactive Narrative Model designed for Online Play R Craveirinha, L Roque Prisma. com, 78-90, 2009 | 7 | 2009 |
Studying an author-oriented approach to procedural content generation through participatory design R Craveirinha, L Roque Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015 | 6 | 2015 |
Designing a creature believability scale for videogames N Barreto, R Craveirinha, L Roque Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference …, 2017 | 5 | 2017 |
Designing games with procedural content generation: An authorial approach R Craveirinha, L Roque Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015 | 5 | 2015 |
Validating the Creature Believability Scale for Videogames N Barreto, R Craveirinha, L Roque Entertainment Computing–ICEC 2018: 17th IFIP TC 14 International Conference …, 2018 | 2 | 2018 |
The Authorial Game Evolution Tool for Player Experience Design RAN Craveirinha PQDT-Global, 2018 | 1 | 2018 |
Check for updates Aesthetic Perspectives on Computational Media Design R Craveirinha, M Seiça Entertainment Computing–ICEC 2021: 20th IFIP TC 14 International Conference …, 2021 | | 2021 |
Aesthetic Perspectives on Computational Media Design R Craveirinha, LL Pereira, M Seiça, L Roque Entertainment Computing–ICEC 2021: 20th IFIP TC 14 International Conference …, 2021 | | 2021 |
ADAMASTOR: A Case Study on Generative Game Design A Casaleiro, R Craveirinha, L Roque Abstract Proceedings of DiGRA/FDG 2016 Conference, 2016 | | 2016 |